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The larger the combo count limit a move has, the easier that move can be incorporated into a combo.Īltered V-Shift to also activate after forward/backward + MK + HP. The smaller the combo count gain is, the easier it is to enter an air combo, and vice-versa.Ī numerical value used to determine up to which point a move can land in an air combo. The smaller a move’s combo start value is, the easier it is for that move to begin an air combo, and vice-versa.Ī numerical value that increases when a move is incorporated into an air combo. The numerical value used to indicate when an air combo starts from a particular move. The specifics of the adjustments made to combo counts are detailed below.
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Street Fighter V version 3.09 update patch notes General adjustments
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