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2.82 focused on pipeline integrations and improvements to physics, FX, and UDIM support.2.81 completely reworked Blender’s Digital Sculpting tools, and subsequent updates have made it a legitimate professional option for many artists.Improvements to every conceivable feature have been made, with a few of the highlights below: In the year and a half since it’s release, Blender has gone from a stable and reliable modeler with a killer viewport renderer to a kitted out, do it all monster.
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New users gave it a try and many, like myself, decided to adopt it as their primary tool. With a slick UI overhaul, re-worked mouse control, and a brand new real time rendering engine called Eevee, it took the 3D art world by storm. An exploration and comparison of three different UV plugins for BlenderĪ little over a year and a half ago (which either feels like yesterday, or two hundred years ago), Blender 2.8 was released with a great deal of community fanfare.
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